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Vakinformatie
| Studiejaar |
2009 |
| Taal vak |
Engels |
| Vakbeschrijving |
Games and simulations are potentially powerful means to learn complex and difficult material. What would be the secret to their success? The short answer is that designers of games and simulations have hit on excellent methods for getting people to learn and enjoy learning. The longer answer is more complex. Integral to this answer are the principles of learning and motivation built into successful games and simulations.
Teaching methods:
In this course students collaborate in dyads or triads to evaluate the designs of existing games and simulations for their potential to promote learning and motivation. Based on the outcomes of the analysis of the students they will re-design a game and simulation to further improve its effectiveness, and write a report to why these changes yield the anticipated effects. Both the games and simulation assignment start with an introductory 2-hour session; during the assignment students are supported by the teacher in 7 feedback meetings. The findings will be presented in 2 separate presentations of 2 hours each, namely one presentation about the game and one about the simulation.
Examination and assessment:
Students pass the course if they successfully complete the 2 assignments (namely a mark 6 or higher), attend both presentation sessions, and give one presentation themselves (doing a shared presentation twice is allowed too). Final reports can be submitted twice a year. In case an assignment is of insufficient quality (marked 5 or lower), students get the opportunity to revise it only once. If an assignment it graded 6 or higher, it cannot be revised and resubmitted. The final mark is the weighted average of the two assignment marks. Students can submit an assignment only two times, after that they must retake the course and all the assignments.
At the end of the course the student has knowledge of or insight in
1. the characteristics, similarities and differences of educational games and simulations.
2. contemporary research on the educational effectiveness of games and simulations.
3. the theoretical underpinnings of effective games and simulations.
At the end of the course the student is able to
4. evaluate games and simulations on their potential to promote learning and motivation.
5. re-design educational games and simulations and assess their effects on learning processes learning outcomes, and motivation.
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| Deeln. opleiding |
| Psychology (MPS) |
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Fase |
M |
Kwartielen |
K1+K2 |
5.0 |
EC |
| Educational Science and Technology (EST) |
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Fase |
M |
Kwartielen |
K1+K2 |
5.0 |
EC |
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| Collegevormen |
WC Werkcollege |
| Aanwezigheidsverpl. |
Ja |
| Contacturen p/w |
2 |
| Tentamenvorm |
Assignments and presentations, see course description. |
| Studiebelasting |
5.0 EC |
| Contactpersoon |
dr. A.W. Lazonder |
| Docenten |
dr. A.W. Lazonder |
| Studiemateriaal |
Study materials include several scientific articles and PPT slides. |
| Extra informatie |
Elective course of the department of instructional technology. |
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Tentamens
Mededelingen
Roosters
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1 EC (European Credit) is gelijk aan 28 uur studiebelasting
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